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EXCLUSIVE 24/7 MODE IN ESPN NBA BASKETBALL PROVIDES AROUND THE CLOCK HARDWOOD FUN
SAN RAFAEL, CA - (September 24, 2003) - ESPN Videogames today announced details surrounding 24/7 mode, the hottest new way to play ESPN NBA Basketball, where gamers can create a player and participate in a series of one-on-one match-ups to gain access to a locker full of unlockable, virtual items. ESPN NBA Basketball will be available at retailers nationwide this October for the PlayStation(R)2 computer entertainment system and the Xbox(TM) videogame system from Microsoft(R). ESPN Videogames titles are produced by Visual Concepts - Sega's sports studios.
The first step in 24/7 Mode is to create a player, choosing from one of dozens of physical attributes. Once height, weight and physical features are determined, the player will be able to hit the court and play one-on-one or two-on-two match ups. Each new player starts with minimal abilities and requires skills training in a variety of disciplines such as free throws, dribbling, passing and more to help get them ready for their successive match-ups.
Once a player is fully trained in the basics, challenges take place on street courts and indoor arenas in various cities across the United States and overseas. Gamers can challenge or be challenged by opponents in online play for both the PlayStation2 computer entertainment system and the Microsoft Xbox console or challenge computer controlled athletes offline.
The in-console clock keeps track of appointments as players call for on-court meetings in real time. Allen Iverson might be available for a challenge in Philadelphia at 2 p.m. for a one-on-one game; players must sync their watches with their hardware system's clock because this mode plays out in real time. In 24/7 Mode, winning is everything as more virtual accessories and items become unlocked after each match-up and following the execution of key moves.
Unlockable items range from new courts to athletic apparel to accessories not typically found on the hardwood. Items include jerseys, shoes and wristbands a player can don for a game as well as some less-than-traditional accessories, including fuzzy bunny slippers, night vision goggles and a guitar that players can strap to their back as they hit the court. If the user gets tired of beating up the computer and yearns for a human challenge, he or she can take the "decked out" player online for street games with other customized opponents. In this mode, players will be compelled to ask others online for advice on who they need to play against or what challenge they need to overcome to obtain specific items.
For 2-on-2 match-ups, gamers will need to find a partner to take on another duo. To get connected with a partner on the court, they'll have to beat him first. Once a player has won in a one-on-one game in 24/7 Mode, the opponents phone number will be entered into the created players' cell phone. From that point on, a partner is just a phone call away.
In 24/7 Mode, practice makes perfect and gamers must work to keep their players in top physical condition through competitions and training drills, or they will lose their skills.
About Visual Concepts Entertainment
Visual Concepts Entertainment is the maker of the critically acclaimed 2K series of sports games. The company is responsible for the full development and marketing for all ESPN Videogames titles and is committed to delivering the best, fully integrated sports gaming experience for all consumers. Visual Concepts Entertainment is wholly owned by Japan-based SEGA Corporation.
About ESPN
ESPN, Inc., is the world's leading multinational, multimedia sports entertainment company featuring a portfolio of over 40 multimedia sports assets. The company is comprised of seven domestic television networks (ESPN, ESPN2, ESPN Classic, ESPNEWS, ESPN Deportes (to be launched around the new year), ESPN Now, ESPN Today), ESPN HD (a high-definition simulcast service of ESPN), ESPN Regional Television, ESPN International (25 international networks and syndication), ESPN Radio, ESPN.com, ESPN The Magazine, SportsTicker, ESPN Enterprises, ESPN Zones (sports-themed restaurants), and other growing new businesses including ESPN Broadband, ESPN Wireless, ESPN Video-on-Demand, ESPN Interactive and ESPN PPV. Based in Bristol, Ct., ESPN is 80 percent owned by ABC, Inc., which is an indirect subsidiary of The Walt Disney Company. The Hearst Corporation holds a 20 percent interest in ESPN.
NHL and the NHL Shield are registered trademarks of the National Hockey League. All NHL logos and marks and team logos and marks depicted herein are the property of the NHL and the respective teams and may not be reproduced without the prior written consent of NHL Enterprises, L.P. (C) 2003. All rights reserved. (C) NHLPA. ESPN NHL Hockey is an Officially Licensed Product of the NHLPA. NHLPA, National Hockey League Players' Association and the NHLPA logo are trademarks of the NHLPA and are used under license by Sega of America, Inc.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries. ESPN is a registered trademark of ESPN, Inc. All other trademarks are the property of their respective owners.
About Sony Computer Entertainment America
Recognized as the undisputed industry leader, Sony Computer Entertainment America markets the PlayStation® game console and develops, publishes, markets and distributes software for the PlayStation game console and the PlayStation(R)2 computer entertainment system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America serves as headquarters for all North American operations and is a wholly-owned subsidiary of Sony Computer Entertainment Inc.
About Xbox
Xbox (
http://www.xbox.com/) is Microsoft's future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America, Japan, Europe and Australia. Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries.# # #

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