News

ACCLAIM ENTERTAINMENT, INC. TO BREAK SOUND BARRIER WITH ‘XGRA: EXTREME-G RACING ASSOCIATION’ FOR NEXT-GEN SYSTEMS
Award-Winning Futuristic Arcade Racer Returns with Trademark Blistering Speed, All-New Gameplay Modes, Features, Weapons, Motorcycles and Controls   

 

E3, LOS ANGELES, CA, May 13, 2003 – Breaking the sound barrier and unleashing a futuristic two-wheeled assault on the next-generation gaming systems, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today unveiled XGRA™: Extreme-G Racing Association.  Developed by Acclaim Studios Cheltenham, XGRA: Extreme-G Racing Association is the latest installment in the Company’s award-winning Extreme-G Racing brand that has sold more than 1.5 million units worldwide.  Combining futuristic, high-speed motorcycle racing and combat, XGRA: Extreme-G Racing Association will feature all new gameplay modes, features, weapons, bikes, controls and unlockable content.

 

“The Extreme-G Racing brand continues to set new benchmarks with each installment, and XGRA offers the most intense sense of speed and innovative arsenal of weaponry in the history of our series,” said Ben Fischbach, Brand Director for Acclaim.  “Building upon the core elements that have made this a perennial favorite among the media and consumers, XGRA will deliver an unparallelled futuristic racing experience.”

 

XGRA: Extreme-G Racing Association includes: 

  • SiNN (Sports Interactive News Network) and the XGRA (Extreme Gravity Racing Association) create a future motor sport unlike anything ever experienced;

  •  8 different teams, all with unique histories, sponsors, and rivalries;

  •  Variable missions and storylines that make each race part of a larger career;

  •  A game structure designed to emulate a true motor sport season with various classes and race types;

  •  Variety of different and completely modifiable vehicle types;

  •  Wide range of characters, each with skills and statistics that affect how they race;

  •  Rewards system that provides unlockable content, including new game modes and tracks, faster bikes and character-enhancing cybernetic implants;

  •  Environments that bring worlds to life, highlighted by variable weather systems and uniquely constructed tracks and buildings;

  • Interactive HUD that provides all relevant information during the race, which can also be modified during gameplay;

  • Destructible objects within the race tracks, including gas pipes, bridges, and spectators can dramatically change the outcome of a race;

  • New weapons system that allows the player to easily select and use weapons without fear of losing focus on the race.

 

XGRA: Extreme-G Racing Association will be available this summer across the next-generation systems at suggested retail prices to be determined.  For more information on this game, please visit www.acclaim.com.  Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #152 in the Concourse Hall.

 

About Acclaim Entertainment

Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems.  Acclaim owns and operates five studios located in the United States and the United Kingdom, and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Germany, France and Spain.  The Company uses regional distributors worldwide.  Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines periodically. Acclaim's corporate headquarters are in Glen Cove, New York and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM.  For more information please visit our website at www.acclaim.com.

 

The statements contained in this release which are not historical facts, are "forward-looking statements." Acclaim cautions readers of this press release that a number of important factors could cause Acclaim's actual future results to differ materially from those expressed in any such forward- looking statements. These important factors, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other factors that could affect Acclaim, are described in Acclaim's Annual Report on Form 10-K for the fiscal year ended August 31, 2002, and Acclaim's subsequent Quarterly Reports on Form 10-Q, all of which were filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.