News
Argonaut's Powerdrome racing to Xbox and PS2 faster than the speed of light.
12th May 2003, Sheffield, UK.
Argonaut Software announces Powerdrome, an ultra-high speed racing sport of the
future – currently in development for the PS2 and Xbox by Argonaut's Sheffield
studio.
With Powerdrome the creators have designed the ultimate future-racing
experience.
Twelve champions from the far ends of the galactic hegemony compete for an
interstellar trophy by racing their Blades - jet-engined, anti-gravity aircraft.
The drama-filled competition is staged at break-neck speeds around spectacular
tracks. The game features 24 circuits across 8 dramatic environments, ranging
from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.
The original Powerdrome for the Amiga and the Atari ST was written by Michael
Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads
the team developing the new Powerdrome and despairs of the lack of
distinctiveness in recent future-racing titles.
"We looked at the genre and decided at some point it had taken a wrong turn.
With Powerdrome we intend to offer ultra high-speed racing in its purest form,
no floating pick-ups, no tacked-on weapons, you only need those when the racing
itself isn't good enough. We are dumping the gimmicks and putting the skill back
in" rants the veteran developer.
Powerdrome's designers have achieved a totally unique format by rigorously
applying their focus on delivering a totally compelling driving experience. The
team tackled this by not just developing the vehicle handling but on creating
unique player-feedback mechanisms.
"When the player is able to really understand what is happening to the vehicle,
suddenly they are able to gain mastery of it," explains Will Vale the lead
programmer on the project. "They need to feel every aspect of the vehicle, and
that means giving the player lots of feedback cues. One of the unique feedback
mechanisms we have introduced is a dynamic pilot character who reacts to each
movement of the blade. This enables the player to react skilfully to what is
happening."
The Sheffield based studio has developed their own technology, centred round a
multi-player engine – making the product ready for Xbox Live and PS2 online
play. Powell is keen to open the game to the online audience, "One of our key
objectives is to make online play ruthlessly competitive. It's a tough game but
is so much fun, even losers walk a way with a big grin on their faces!"
Joss Ellis COO of Argonaut and confirmed petrol-head is already hooked on the
title. "The only problem with it is that it is so intense you can't afford to
blink" he joked.
About Argonaut Games PLC
Argonaut Games PLC (AGT: LSE) is one of the largest independent developers in
the world and was established 20 years ago by Jez San OBE, widely regarded as
one of the industry's founding fathers - credited with creating the first ever
3D game, StarGlider in 1984. With almost 300 staff across 5 UK studios, London
(HQ), London (Morpheme), Oxfordshire (LT Studios), Cambridge (J.A.M.) and
Sheffield the company is currently developing for all major platforms including
Xbox, Xbox Live, PS2, PS2 Online, GameCube, PC and, since the acquisition of
wireless game developer Morpheme, is also now making games for mobile phones,
PDAs and other mobile devices.
In 1993 Argonaut developed the revolutionary SuperFX chip, a 3D graphics
accelerator for the Nintendo 64 and produced 3 titles that utilised the
technology. Star Fox N64 rapidly became the then best selling game of all time,
shifting over 4 million copies worldwide.
The company floated on the UK Stock Exchange in March 2000 and recently
celebrated its sixth million selling title - Harry Potter and the Chamber of
Secrets (EA - PSOne). Previous multi-million selling successes include: Croc:
The Legend of Gobbos (Fox - PSOne, over 3 million units sold); Harry Potter and
the Philosopher's Stone (EA - PSOne, over 3 million units sold), StarFox
(Nintendo - N64 over 4 million units sold) bringing the total number of games
sold to over 15 million. Argonaut has built a solid reputation for creativity
and reliability in developing both original and licensed titles for the world's
leading publishers, including Microsoft, Electronic Arts, Lego, Sega, Nintendo,
Vivendi Universal, Disney, Sierra and Namco Hometek Inc.

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