Publisher: Majesco

Developer: Team17 Software

# of Players: up tp 4

Category: Action

Release Dates

Intl - 07/29/2005

N Amer - 10/04/2005

Official Game Website

Official International Game Website

    Also available on:
  • PC
  • PS2

Worms 4: Mayhem Review

Hey, I like worm, I like fishing with 'em, I like diggin 'em up in the backyard with my boys and I like watching people eat them on Fear Factor. I like them so much that I even arm them with enough firepower to level a small country. Which is exactly what you do in the latest Worms game, Worms 4: Mayhem by Team 17. Unlike those first worms games, the landscape is now 3D (kind of like Worms 3D) but the game is still the same. Four-on-four worm combat in fully destructable enviroments. The weapons are as goofy as always and the worm-speak, a messy garbled slag of gibberish is quite humorous. Sadly though there are some faults to this one too.

When you first boot it up, Worms 4 has some pleasant surprises. First off, I absolutely love the cel shading in this title, I think it's fabulous. Why, because due to the "Looney tunes"-esque feel of the game, a cartoon look fit perfectly. I mean we're talking about cute and innocent-looking worms (with hands) walking up to one another and lighting a stick of dynamite next to an opponenet and then running for the hills. The
explosions are fun to look at in a goofy way but fit the title like a glove. Even the worms themselves do very cartoonish things. They fly through the air and stick in the ground like a lawn dart. When you walk up to them they put their hands up as if to say "bring it on" and when you put the crosshairs on them they cower away and prepare for the double ought buck that is about to hit them. Very clean lines, nice shading and good
level design. You would think the way that this game looks that it would be for the kids; it is not. There is some adult humor in the game that
some parents wouldn't want their children to see (or read). I am not one of those parents and I did let my five-year old watch me the other night
for about a half an hour. He thought it was the funniest thing ever. Now I'm not a parent who doesn't curb what goes into his child's head, but
since he can't read all that great yet, I wasn't worried about the subtitiles. And, since he is huge Tom and Jerry fan, I couldn't see much difference in the shenanigans that were occuring in the game compared to his favorite cartoon. But I still encourage all of you parents to decide for yourself.


"No Bill, pull the pin on the grenade and then throw."

For how great the game looks, I was not as impressed with the sound. Watching the cutscenes, it seemed to me that the noises going to all of my speakers wasn't filtering the right way. The strange language came out fine, but then when a building blew up, the explosion seemed too tame. I guess you could say that it felt uneven. Yes, I checked my stereo setup and all was right with the world, which told me that somebody dropped the ball on the sound section of the game. The k-click of a trigger cocking was sharp but then the actual blast wasn't as full as I would have liked it. I don't understand; it's just not fair to those of us who have spent entirely too much on our stereo equipment.

Now while I said there is basic four-on-four combat I wasn't entirely truthful in the games overall play. You see, if you choose story mode, then you play through a series of missions based in the Worms world. One mission may have you going wormo a' wormo with another team, while others
may involve escaping a facility, or stealing equipment, blowing up supply lines or any other number of things. The point is, Team 17 is trying to
evolve their franchise, and make it more then just a combat/strategy game; they are pushing the envelope of worm limits. In those early games, it was tough to get your worm to use the grappling hook over a pit of land mines. But today's worm is more resilient, has less fear and has been raised on a steady diet of action movies and fried pork rinds. These little asexual buggers aren't afraid to sacrifice one of their own in order to complete a mission.

You can make your own team and go online and do battle. Yup, you heard me, my team of four worrms is called "Intestinal Discord" and my troops are: Heart, Ring, Blood and Tape. They're out there, come try and take me out. But I digress, the game really is best when played against other players of the human variety. Merely log on to Xbox Live and go out there trying to pick a fight, you won't wait long. And since it's turn-based combat, even those occasional blips of lag that may occur in other games aren't even a concern here.  I once said of the original Worms game, that it was the perfect beer-and-buddies game, since it requires some skill and strategy but is completely wrapped around a humorous concept. Well, the statement still rings true. My wife and I were playing last night and after she had launched an exploding sheep at one of my team, she turned to me and told me how much she missed playing these games. She was right, it is fun.


"Quit squiggling and stay still!"

You read it above, "turn-based combat," when you play either the multiplayer or single-player games, you only have a finite amount of time in which to complete your moves. In the game I was playing against my wife last night, it was 80 seconds. Now that may seem like an eternity, but
with all the weapon crates and health that is lying around, you must move quickly. Problem is, worms don't really move all that quickly. So if you
are good, in one turn you can grab a health crate, squiggle to a weapon crate and grab it, move to one of your opponents, select the shotgun, shoot one of the worms into the water (instant death) wiggle your way to another worm and shoot that one as well. All while navigating unfriendly terrain and avoiding landmines.

I do have to complain about the camera angle of the chase cam, often it puts you inside of the terrain, making avoiding landmines somewhat exceedingly difficult. And the crosshairs on the weapons (many of them have crosshairs/aiming reticules) are no where nearly as sensitive as it
should be. The whole aiming weapons is an unfriendly mess and I found myself getting more then slightly ticked off.
 

Review Scoring Details for Worms 4: Mayhem

Gameplay: 6.2
The clever things these worms can do is impressive - parachuting, calling in airstrikes, blowing up explosive objects for an even bigger bang is all overshadowed by a really ugly aiming system. It's a crying shame.

Graphics: 8.4
Really nice cel-shaded graphics make you believe you are watching a cartoon. The funny gestures the worms do, the clever cutscenes, all of it is fun. I was surprised at the load time of this title though - pretty lengthy.

Sound: 5.9
Again, the sound element of the game is really uneven. Some explosions sound good, others don't. The gibberish the worms speak is quite funny, but then some of the weapons don't have the umphhh that is needed for an over-the-top title like this one.

Difficulty: Medium
I flew through the game's first half dozen missions without any problem. But they do put these insanely difficult "target" times at the beginning of a
mission. I was never even close to the target times.

Concept: 7.5
I like the idea of Team 17 introducing new things for these little guys to do, and the single-player missions did a bit to mix things up with the non-combat missions. Those weapons are getting weirder and weirder, thank goodness.

Multiplayer: 8.1
I love the multiplayer side of this game; it's the beans! Turn-based games aren't really my thing unless you are talking about heavily equipped worms, then I'm all sorts of fired up.

Overall: 7.2
A good game to have around when you have some friends over for an evening of fun. The worms series is getting better as they go along, but they have yet to reach that pinnacle of greatness. Maybe next time, but in the meantime, you will log hours of fun with this title should you chose to pick it up.

GameZone Reviews

7.2

GZ Rating

Gameplay6.2
Graphics8.4
Sound5.9
DifficultyMedium
Concept7.5
Multiplayer8.1
Overall7.2

While Worms has come a long way since the original PlayStation game, it hasn't quite reached a level of superstardom

Reviewer: Mike David

Review Date: 10/31/2005


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6.9

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7.0
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6.2
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